Wukong's Skill Max Order: Q → E → W
Level 1: Never use your E first. Auto Wukong level 1, and then he will use his E to jump on you. Instantly vault him mid E to cancel his dash, and then auto him to death. His E comes up 2 seconds before your E, so when your E is around 3 seconds till it comes back off, make sure you back off and you're out of your E range until your E comes back up.
Level 2: Wukong's Q is an uncancelable windup, and Quinn's E can directly cancel his ability if you vault him during his animation. You hard win level 2, so play aggro and only use E to counter his E.
Level 3-5: To see if Wukong uses W, if a harrier mark disappears, then he has cloned. If his body is standing still and it is still marked, then he is bluffing, so use your harriers to tell you if he used or didn't use his W. If Wukong uses W ever, you have a 20 second window to punish wukong as hard as you can. He is defenceless without it. If Wukong jumps on you with E, vault him immediately before he clones to give you enough distance to escape his W dash. His W gives him 300 range, but your E pushes you back 525 range, so as long as you E his E right away, he won't be able to get in distance to chase you down with his clone after.
Level 6+: Positioning is key post 6. Wukong will usually jump on you with E, then clone and R when clone expires. What I like to do is I'll wait for his real body to appear, and then I'll vault him after the knock up hits me. Do not E Wukong if you haven't been knocked up yet because his R will cancel your E.
Early lane, save vault for Wukong E.
Wukong's E scales from 10 seconds to 8, while vault is 12 seconds level 1.
That means that Wukong gets his E up 2 seconds before your vault, so PLAY BACK after your vault is on cooldown after you counter his E and only get into range of wukong again when your vault comes back up.
Early laning phase you hard win, so no need to play afraid.
Wukong's W is a 20 second cooldown level 1, so if he ever uses his clone, you have a large window to get a kill.
When he combos you and he uses clone, re-engage on him and you should easily be able to run him down with ignite for an easy kill because wukong is useless without his clone/e dash.
He literally can't do anything. Be careful trading him after he dashes on you level 3 onwards because you don't want to hit his clone.
If your harrier mark vanishes, this means that Wukong used his clone!
Now, level 6 onwards, what you do is when Wukong engages on you, you want to vault on him AFTER he uses his ultimate first knock up and then run away. This is your best chance of survival.
Play back level 6 onwards though, the way wukong wins is if you get into melee range of him after 6.
Ideally, you want Wukong to engage on you with E first so that he wasted that dash at the start, so always play back level 6 and be cautious of his engage.
He will E you, then R/W.
Let it knock you up once, then E him right after the knock up to outrun the second one.
Your E pushes you back further than his W leap.